History in board and computer games - on selected examples KZ-JO-H-02-01-000006
1. A brief history of computer and board games of the strategic and role playing genre.
2. Dungeons and Dragons as an example of the world of the Middle Ages.
3.Sid Meier's Civilization.
4. Miniature Wargaming - history as a hobby and a way of life.
5. Games from Star Wars Universe.
6. How to create a empire-Games Workshop and his games.
7. Magic The Gathering - its variations and history.
8. Bolt Action - World War II in miniature.
9. The Witcher series.
10. Total War series from Sega
11. Assasin Creed
Supplementary literature
Type of course
Mode
Course coordinators
Assessment criteria
lecture / problem lecture / seminar lecture / lecture with multimedia presentation
The form and conditions of passing the course
Attendance at classes (with the right to one absence, not requiring making up), preparing a presentation in Power Point or other similar format, max. 50 slides.
Bibliography
M. Böhm, Normanowie, wikingowie a ich przedstawienia w świecie gier komputerowych (na wybranych przykładach), w: Irydion : literatura, teatr, kultura, vol. 4, nr 1, 2018, s. 123-134.
H.G. Wells, Floor Games, Skirmisher Publishing LLC 2006
H.G. Wells, Little Wars, Skirmisher Publishing LLC in 2006
D. Reynolds, What is „Old” in Video Games, [in:]Playing with the Past: Digital Games and the Simulation of History, ed. M. W. Kapell, A. B.R. Elliott, Bloomsbury Publishing 2013, pp. 49-52.
Playing with the Past: Digital Games and the Simulation of History, red. M. W. Kapell, A. B.R. Elliott, Bloomsbury Publishing 2013.
Additional information
Additional information (registration calendar, class conductors, localization and schedules of classes), might be available in the USOSweb system: